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A3D_Procgen Toolkit

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A3D_Procgen Toolkit

$5+
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60+ Nodes! Rope physics! Tessellation! Curve packing! Utilities! So much more!


Node List

  1. A3D_Inside Prism – Check if a point is inside a 3D prism
  2. A3D_Random Point In Shell – Generate a random point within a shell or hollow volume
  3. A3D_UV Mapped Strip – Create a UV-mapped ribbon/strip
  4. A3D_Roll Curve – Apply rolling deformation along a curve
  5. A3D_Sweep Curve – Sweep a profile along a curve to generate a tube
  6. A3D_Helix – Displace a curve into a helix
  7. A3D_Make Curves Acyclic – Set Spline Cyclic, but the opposite, and better
  8. A3D_Line-Line Intersection – Convenient wrapper for the other two line intersection nodes
  9. A3D_Nearest Point Info – Find nearest point and multiple properties of point
  10. A3D_Bell Curve – Remap values following a bell-shaped distribution
  11. A3D_2D Line Cut – Cut geometry using a line or segment
  12. A3D_Line Intersection Point – Get exact intersection point of lines
  13. A3D_Check Line Intersection – Test whether two lines intersect
  14. A3D_Vector To Angle – Convert a vector to angular representation
  15. A3D_Instance Info (Legacy) – Retrieve min, max, and origin of instances (compatible with Blender versions <4.5)
  16. A3D_2D Shape Cut – Cut geometry using a shape outline
  17. A3D_Laplacian – Return the Laplacian of a field
  18. A3D_Direction On Surface – Get directional vectors following a surface
  19. A3D_Scatter Points – Evenly scatter points across mesh faces, with optional deformation compensation
  20. A3D_Split Face – Split a face along an axis with adjustable split location
  21. A3D_Mesh to Lattice – Convert mesh data into 3D connected lattice
  22. A3D_Circumcircle Test – Check if point lies within triangle's circumcircle
  23. A3D_(A⊙B)ⁿ – Raise operation (+ - / *)of A and B to a power
  24. A3D_Aⁿ⊙Bⁿ – Operation (+ - / *) of A and B each raised to a power
  25. A3D_Cell Fracture – Fracture geometry into Voronoi-like cells
  26. A3D_Pack Curves – Pack multiple curves into meshes or lattices
  27. A3D_Tesselate Mesh – Triangulate faces with a Delaunay pattern
  28. A3D_Clamp Vector – Limit a vector's length or direction. Why isn't this vanilla?
  29. A3D_Easy Array – Easy and intuitive way to create arrays of geometry. (Will be removed upon 5.0 Release)
  30. A3D_Quad Sphere – Generate a quad-based sphere mesh
  31. A3D_Inside Quad Face – Check if a point lies inside a quad face
  32. A3D_Inside Rectangle – Check if point is inside a 2D rectangle
  33. A3D_Axis Alignment – Test if a vector is aligned along principal axes
  34. A3D_Edge Info – Get direction info from mesh edges
  35. A3D_Quad Corners – Easily access corner points of mesh faces
  36. A3D_XYZ Menu – Simple menu switch for axis selection
  37. A3D_Domain Index – Wrapper for Evaluating the Index on a given Domain
  38. A3D_Inside Frustum – Check if a point lies inside a camera/view frustum
  39. A3D_Instance Bilinear – Instance geometry on faces using bilinear interpolation
  40. A3D_Instance Matrix – Instance geometry on faces with a skew matrix
  41. A3D_Quad Tangent – Compute tangents from face geometry, aligned along principle axis
  42. A3D_Noodle – Generate a sphere capped noodle
  43. A3D_Octree – Generate an Octree from points
  44. A3D_Catenary Curve – Create a hanging (catenary) shape from a curve
  45. A3D_Integer Clamp – Clamp integer values between bounds
  46. A3D_View Transform – Convert coordinates between spaces (e.g., View, Clip, NDC)
  47. A3D_Object Motion Path – Generate a mesh trail from an Objects motion
  48. A3D_Particle Tracking – Boid-like particles that seek a target
  49. A3D_Looping Coordinates – Perfectly looping coordinates for noise functions
  50. A3D_Largest Island – Detect the largest mesh island
  51. A3D_Instance Info – Retrieve min, max, and origin of Instances (Blender 4.5+)
  52. A3D_Angle To Vector – Convert angle to direction vector
  53. A3D_UV Surface Transfer – Transfer Geometry from one surface to another using a UVMap
  54. A3D_Patch Mesh – Fill holes in a mesh to make it manifold
  55. A3D_Distance From Axis – Compute distance from a point to an axis
  56. A3D_Distance From Plane – Compute perpendicular distance from a plane
  57. A3D_Grow On Surface – Grow lines that follow a mesh surface
  58. A3D_Inside BBox – Bounding box test using field evaluation
  59. A3D_Camera Cull - What it says on the box. Added parameters for min distance and frustum scaling
  60. A3D_Velocity Simulation - Outputs motion vectors for an input meshV2 Improvements/Bugfixes
  61. A3D_Bolts - Adds bolts around face boundaries
  62. A3D_Chain Objects - Chains a collection of objects together with edges
  63. A3D_Conform To Surface - Discount shrink wrap modifier with surface offset
  64. A3D_Distance to Nearest Edge - Integer number of edges to nearest free edge from every point
  65. A3D_Mesh Volume - Returns the volume of a mesh
  66. A3D_Midpoint Range - Converts a midpoint value and randomness range to min/max values
  67. A3D_Mirror - Mirror modifier ported to geometry nodes
  68. A3D_Panelize A - Random generates quad panels
  69. A3D_Panelize B - Randomly generates triangular panels giving a circuit board like appearance
  70. A3D_PBD Solver - PDB Solver simulation
  71. A3D_PBD Solver Repeat - Repeat zone version of the PDB solver
  72. A3D_PBD Solver Step - A single step of the PBD Solver, shared between the simulation and repeat versions
  73. A3D_Plexus - Generates a 3D plexus
  74. A3D_Poke Faces - Pokes a quad+ face
  75. A3D_Poke Triangle - Pokes a triangle face
  76. A3D_Random XY+Z - Uniform random values for XY and Z separately
  77. A3D_Surface Normal - Returns nearest surface normal
  78. A3D_Tetrahedron Volume - Volume of a tetrahedral shape
  79. A3D_Triangulate - Triangulation with randomness
  80. A3D_Active Camera Transform - Shorthand way of accessing the active camera transform
  81. A3D_Derive Velocity - Simply computes the velocity (change) between two vectors
  82. A3D_Extended Vertex Neighbors - Extra information about a vertex
  83. A3D_Geometry Motion Path - Same as Object Motion Path but supporting arbitrary geometry selection
  84. A3D_Solve PBD Rope Constraints - Constraint solver used in the PBD nodes
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