A3D_Procgen Toolkit
$5+
$5+
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usd
Ashlee A.
60+ Nodes! Rope physics! Tessellation! Curve packing! Utilities! So much more!
Node List
- A3D_Inside Prism – Check if a point is inside a 3D prism
- A3D_Random Point In Shell – Generate a random point within a shell or hollow volume
- A3D_UV Mapped Strip – Create a UV-mapped ribbon/strip
- A3D_Roll Curve – Apply rolling deformation along a curve
- A3D_Sweep Curve – Sweep a profile along a curve to generate a tube
- A3D_Helix – Displace a curve into a helix
- A3D_Make Curves Acyclic – Set Spline Cyclic, but the opposite, and better
- A3D_Line-Line Intersection – Convenient wrapper for the other two line intersection nodes
- A3D_Nearest Point Info – Find nearest point and multiple properties of point
- A3D_Bell Curve – Remap values following a bell-shaped distribution
- A3D_2D Line Cut – Cut geometry using a line or segment
- A3D_Line Intersection Point – Get exact intersection point of lines
- A3D_Check Line Intersection – Test whether two lines intersect
- A3D_Vector To Angle – Convert a vector to angular representation
- A3D_Instance Info (Legacy) – Retrieve min, max, and origin of instances (compatible with Blender versions <4.5)
- A3D_2D Shape Cut – Cut geometry using a shape outline
- A3D_Laplacian – Return the Laplacian of a field
- A3D_Direction On Surface – Get directional vectors following a surface
- A3D_Scatter Points – Evenly scatter points across mesh faces, with optional deformation compensation
- A3D_Split Face – Split a face along an axis with adjustable split location
- A3D_Mesh to Lattice – Convert mesh data into 3D connected lattice
- A3D_Circumcircle Test – Check if point lies within triangle's circumcircle
- A3D_(A⊙B)ⁿ – Raise operation (+ - / *)of A and B to a power
- A3D_Aⁿ⊙Bⁿ – Operation (+ - / *) of A and B each raised to a power
- A3D_Cell Fracture – Fracture geometry into Voronoi-like cells
- A3D_Pack Curves – Pack multiple curves into meshes or lattices
- A3D_Tesselate Mesh – Triangulate faces with a Delaunay pattern
- A3D_Clamp Vector – Limit a vector's length or direction. Why isn't this vanilla?
- A3D_Easy Array – Easy and intuitive way to create arrays of geometry. (Will be removed upon 5.0 Release)
- A3D_Quad Sphere – Generate a quad-based sphere mesh
- A3D_Inside Quad Face – Check if a point lies inside a quad face
- A3D_Inside Rectangle – Check if point is inside a 2D rectangle
- A3D_Axis Alignment – Test if a vector is aligned along principal axes
- A3D_Edge Info – Get direction info from mesh edges
- A3D_Quad Corners – Easily access corner points of mesh faces
- A3D_XYZ Menu – Simple menu switch for axis selection
- A3D_Domain Index – Wrapper for Evaluating the Index on a given Domain
- A3D_Inside Frustum – Check if a point lies inside a camera/view frustum
- A3D_Instance Bilinear – Instance geometry on faces using bilinear interpolation
- A3D_Instance Matrix – Instance geometry on faces with a skew matrix
- A3D_Quad Tangent – Compute tangents from face geometry, aligned along principle axis
- A3D_Noodle – Generate a sphere capped noodle
- A3D_Octree – Generate an Octree from points
- A3D_Catenary Curve – Create a hanging (catenary) shape from a curve
- A3D_Integer Clamp – Clamp integer values between bounds
- A3D_View Transform – Convert coordinates between spaces (e.g., View, Clip, NDC)
- A3D_Object Motion Path – Generate a mesh trail from an Objects motion
- A3D_Particle Tracking – Boid-like particles that seek a target
- A3D_Looping Coordinates – Perfectly looping coordinates for noise functions
- A3D_Largest Island – Detect the largest mesh island
- A3D_Instance Info – Retrieve min, max, and origin of Instances (Blender 4.5+)
- A3D_Angle To Vector – Convert angle to direction vector
- A3D_UV Surface Transfer – Transfer Geometry from one surface to another using a UVMap
- A3D_Patch Mesh – Fill holes in a mesh to make it manifold
- A3D_Distance From Axis – Compute distance from a point to an axis
- A3D_Distance From Plane – Compute perpendicular distance from a plane
- A3D_Grow On Surface – Grow lines that follow a mesh surface
- A3D_Inside BBox – Bounding box test using field evaluation
- A3D_Camera Cull - What it says on the box. Added parameters for min distance and frustum scaling
- A3D_Velocity Simulation - Outputs motion vectors for an input meshV2 Improvements/Bugfixes
- A3D_Bolts - Adds bolts around face boundaries
- A3D_Chain Objects - Chains a collection of objects together with edges
- A3D_Conform To Surface - Discount shrink wrap modifier with surface offset
- A3D_Distance to Nearest Edge - Integer number of edges to nearest free edge from every point
- A3D_Mesh Volume - Returns the volume of a mesh
- A3D_Midpoint Range - Converts a midpoint value and randomness range to min/max values
- A3D_Mirror - Mirror modifier ported to geometry nodes
- A3D_Panelize A - Random generates quad panels
- A3D_Panelize B - Randomly generates triangular panels giving a circuit board like appearance
- A3D_PBD Solver - PDB Solver simulation
- A3D_PBD Solver Repeat - Repeat zone version of the PDB solver
- A3D_PBD Solver Step - A single step of the PBD Solver, shared between the simulation and repeat versions
- A3D_Plexus - Generates a 3D plexus
- A3D_Poke Faces - Pokes a quad+ face
- A3D_Poke Triangle - Pokes a triangle face
- A3D_Random XY+Z - Uniform random values for XY and Z separately
- A3D_Surface Normal - Returns nearest surface normal
- A3D_Tetrahedron Volume - Volume of a tetrahedral shape
- A3D_Triangulate - Triangulation with randomness
- A3D_Active Camera Transform - Shorthand way of accessing the active camera transform
- A3D_Derive Velocity - Simply computes the velocity (change) between two vectors
- A3D_Extended Vertex Neighbors - Extra information about a vertex
- A3D_Geometry Motion Path - Same as Object Motion Path but supporting arbitrary geometry selection
- A3D_Solve PBD Rope Constraints - Constraint solver used in the PBD nodes
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